What does a typical day in your current role look like?
It can vary wildly depending on the day and where we are in the lifespan of a project. Some examples of what my responsibilities look like: Partnering with my product manager, researcher, analyst, and engineering manager to understand overall problems our users are facing and hypotheses solutions; Designing different experiences, aimed at solving problems from different angles; Working with my research partner to test design directions throughout the project; and Working with my engineering partners to make sure everything is pixel-perfect and that the animations and flows work as designed.
Who inspires you right now?
I still get inspired by the Paula Schers, Stefan Sagmeisters, Paul Rands, etc, but these days (this is cheesy as hell) I’m really moved by my peers. The design giants are working at such different altitudes (scale, cost, etc) that it’s somewhat hard for me to appreciate on the day-to-day. My peers however are working within the same contexts, have the same limitations, and are really pushing the space that ultimately benefits the lives of our users.
That said, outside of graphic design, I’m really moved by Alan Yang, Lena Waithe, Aidy Bryant, and so many more. People that really push the boundaries of their field while bringing so much honesty.
"I don’t turn my work upside down these days, but I do think about my work in different and broader contexts other than my own."
What’s one memory from your time in the design program that has stuck with you?
One day in the studio, I asked Kent Smith (Some old guy) if he could look at a logo I had been working on. He took my laptop and held it upside down. I was… shocked. Seeing someone lift a computer (that was extremely valuable to me) incorrectly threw me off but when he talked about looking at your work from angles and contexts, it really opened my eyes. I don’t turn my work upside down these days, but I do think about my work in different and broader contexts other than my own.